Dwarf fortress ascii guide1/3/2024 ![]() "Architecture and Design" is another such a hybrid division, holding pieces as diverse as chairs, lights, architectural plans, toys and even an Army Jeep. "Photography" also has its own curators and shows, as does "Film." MoMA has two additional divisions that are designed to catch the rest of heterogeneous types of art not included in the other divisions, "Prints and Illustrated Books" which could house both comics and Picasso etchings and then there is the strange union that is the department of "Media And Performance Art," which is seemingly a catch-all for anything that doesn't fit anywhere else. To give a sample of the other departments in the museum organization, most of Jackson Pollock's and Jeff Koons's works are in the "Painting and Sculpture" division but their drawings are in the "Drawings" department. ![]() Once for a show called Talk to Me: Design and Communication between People and Objects in 2011 and more recently in this show, Applied Design, which is on display until January 31, 2014.ĭwarf Fortress, and the rest of the video games owned by MoMA, are actually part of the "Architecture & Design" department. In the case of Dwarf Fortress, it has been brought out to public display twice since its acquisition. Not all work that an art museum owns is on display at any given point as some pieces go on loan to other museums while most others sit in climate controlled storage until they are needed for a show. In this case, Dwarf Fortress, and the rest of the video games owned by MoMA, are actually part of the "Architecture & Design" department. One important thing to remember about museums is that they have departments, just like colleges or businesses. What this means in very practical terms for our lovely Dwarf Fortress is that once you've bought your ticket, downed a $6 espresso in the courtyard (pictured above), wandered two flights of extra wide stairs with the throngs of summer tourists, and made a sharp right, you will be standing in front of the "Design and Architecture" area which currently houses an exhibit called Applied Design. In this case, by experiencing the off-white halls where the works are housed with the smells and sounds of bored teens and tourist parents, turtlenecked intelligentsia, under-slept art students, and museum guards in stuffy suits. Sometimes thorny theoretical issues like this are best put in perspective by actually experiencing the question physically. There have been innumerable discussions about the meaning of MoMA acquiring video games as part of their culturally important holdings. Specifically I wanted to see how they were going to handle Dwarf Fortress, the game that took ten hours of online tutorial videos for me to have even the slightest clue what I was doing. I mean, being the professional artist and avid gamer that I am, I wanted to see how the Museum of Modern Art was displaying their new collection of video games. The thing I wanted most was to spend as much time in air conditioning as possible. Iwas in NYC recently, doing all of the typical things that someone who is a tourist-trying-not-to-be-a-tourist does: wandering Chinatown, eating pastrami sandwiches, riding the subway, enjoying the super-late bar closing time and seeing art, all while sweating in the 100 degree heat wave. This time, Eron visits Dwarf Fortress at NYC MoMA - where he discovers some of the difficulties in exhibiting games at museums but also accidentally stumbles on some nearby potential solutions. ![]() These articles are intended as conversation starters about the burgeoning intersection between the fine art world, academic studies of games, virtual photography, and video game creation. This is the first of hopefully many essays, interviews and articles in a series called "Bridging Worlds", in which LA-based artist and VGT guest author Eron Rauch takes a close look at the blurred line between games and art.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |